Social Stories Good Sportsmanship
- 29 pages
- Not Grade Specific
$3.50
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About this resource
EVERYTHING INSIDE — 29 pages
- 3 short social stories about playing a game: Winning the Game, Staying Kind; Losing the Game, Staying Calm; After the Game, Win or Lose — 6 plain, present-tense sentences each (18 in all), with a picture beside every sentence and a type-in name line
- Every story twice: a full-color set and a black-and-white ink-saver set for the photocopier
- Pocket story strips: each story's 6 pictures as numbered cut-apart cards (18 cards per set, in color and in ink-saver), for a pocket, a keyring or a desk, plus a "four quick ways to use a strip" card and a printing/cutting tip card
- A write-your-own story page: 6 numbered panels, each with a draw-or-glue picture box and two type-in sentence lines
- 3 practice pages, one per story: three "what can I do?" moments from that story with a type-in answer and a Y/N box, a Monday-to-Friday "I read the story / I did what the story says" strip, six put-the-story-in-order slots for the strip cards, three things to try with an adult, and lines for the student's own words
- A how-to page: before the first read, reading a story the same way every time, which story first, the practice pages, what counts on the log, the strips and the blank page, what the stories are and are not, sending home and handing off
- A Story and Moments Log (16 rows: date, story read, read by, moments seen, used it, initials)
- A weekly roll-up (8 weeks: story, days read, moments seen, used it, percent, notes) with a percent-of-moments graph
- A filled example — an invented student, one week on the log and three weeks on the roll-up, every percent re-counted from its own row
- A family page naming the story of the week, with the three stories' pictures, a read-at-home table and lines for what happened at home
- A hand-off page so a paraprofessional, a coach or another classroom reads the same story the same way, with a blank line for a team's own expectations if it has any
- A phrase bank for writing a new story: 24 starters in 6 groups (opening lines, what I can do, why it helps me, closing lines, writing the log and roll-up, the family page and hand-off) plus a 4-point check before a new story is printed
- A storage and binder label sheet: 11 labels (one per story, with its pictures, plus 8 plain section labels) and a spine strip
- Start Here, a contents page with page thumbnails, and a "what's next" back page
A concrete picture story about a game: a class plays, sometimes the team wins and sometimes it loses, and either way the game ends with "good game" and a handshake. Most sportsmanship picture sets stop at the story; this one adds a practice page for each, a log that counts the moments the story is about, a weekly roll-up and a phrase bank for writing the next one, so "the student did what the story says" turns into a line on a page a case manager can bring to a meeting.
The Stories
- Winning the Game, Staying Kind — outside, trophy, calm, medal, ball, happy
- Losing the Game, Staying Calm — outside, sad, calm, medal, ball, happy
- After the Game, Win or Lose — outside, ball, handshake, handshake, medal, happy
Six sentences each, one thing per sentence, in the first person and the present tense: the moment (my team wins, my team loses, or a game just ended), how it can make the student feel, and one concrete thing the student can do about it. The same picture means the same word in every story, and 8 pictures cover all 18 sentences. Every picture is a concrete object a young child can name in one word — a trophy, a medal, a soccer ball, two hands shaking — never a drawn judgment about bragging or a meltdown; those are named plainly in the sentence and answered with the positive action's own picture instead.
What This Is, And What It Is Not
It is a fillable PDF: type into the story name lines, the practice pages, the blank story, the log, the roll-up, the family page and the hand-off page, or print and use a pen. The story and strip pages print on cardstock or plain paper; strips cut along dashed lines. It works offline with no account or subscription. It is NOT an editable online slideshow or word-processor document.
It tells a student, in pictures, what a game moment looks like and what they can do, and counts what happened. It is not a behavior plan or any other legal or clinical procedure, and it promises no outcome. It carries no prompt hierarchy, fading schedule or mastery rule; which story a student reads first, for how many days, and when the next one starts are your team's decisions. The goal line and the criterion field are blanks for your district's own wording and your team's own number. The log counts two things: whether the story was read, and in how many of the day's moments the student did what it says.
Who This Is For
Special education teachers, coaches and paraprofessionals who read a short story with a student before or after a game, general education teachers who need one for a whole class, case managers who need that reading to show up as data, and the families who get the home page sent home.
More In The Collection
Part of the Visual Supports Collection, alongside Social Stories: When Someone Is Unkind to Me, Stop-Think-Act Impulse Control Picture Cards and Log, 4-Step Apology Picture Cards and Practice Sequence and Friendship Skills Cue Cards and Log; more picture sets are being added to the collection regularly, all on the same pictures-plus-data shape.
Pictures (color pages): Noto Emoji by Google, Apache License 2.0. Pictures (ink-saver pages): Fluent Emoji, Copyright (c) Microsoft Corporation, MIT License.







